EdTech is calling for talents
Agenda
Register, explore the project posters and meet the EdTech teams in the shared area.
15-minute talk and 5-minute Q&A.
Results, joint developments and one-hour consultation vouchers.
The administrative staff perspective on secondments and company cooperation.
Event moderator explains the workshop choices and rooms. Your badge shows your two booked sessions.
Find the workshop you registered. Event staff will help you find it.
Main hall: Entrepreneurship game
Joint hosts: Luis Pastor and Piedad Tolmos, Universidad Rey Juan Carlos, with Bizplay
Play a short Bizplay entrepreneurship scenario in teams: make decisions, see their consequences and compare strategies. Luis and Piedad connect the game to their research contribution; Bizplay demonstrates the product and explains what the collaboration contributed to its development or use.
Takeaway: a played scenario and ideas for using entrepreneurship games in learning.
Room A: MitiGate: decisions under pressure
Joint hosts: Martin Sillaots, Tallinn University, with BLINC
Play a MitiGate round, prioritise risks and choose a response with your team. Martin shows the research-based game; BLINC brings the host’s experience and a training application. Compare decisions and discuss which parts of the approach transfer to your own projects.
Takeaway: a tried risk-management game and a practical debrief example.
Room B: What is the role of an EdTech umbrella organisation?
Joint hosts: Cristina Popescu and Antoanneta Potsi, Bielefeld University, with [mentored company or companies + representatives].
Explore the role of an EdTech umbrella organisation through a project case. Facilitators introduce their experience working with local EdTech innovators through diagnosis, knowledge exchange and networking, and reflect on the role of umbrella organisations in connecting and sustaining this support. An umbrella representative explains who the organisation represents and how it supports its members. In pairs, participants map the services, connections and other forms of support an umbrella can provide, and discuss how these can contribute to individual EdTech development and long-term sustainability.
Takeaway: practical questions about how EdTech umbrella organisations can support the development and sustainability of their local EdTech members.
Room C: How do you feel about a teacher of silicon and steel? AI assessment, personalization, and the future of education
Host: Andres Karjus
Explore how AI could reshape assessment and learning when tasks, guidance and feedback become more responsive to the individual learner. Using concrete examples from AI-assisted grading and feedback, participants will consider how far education could move toward learning experiences that adapt to what you know and what you need next, while discussing where human judgement still matters.
Takeaway: A practical perspective on when AI-driven assessment and adaptive learning add educational value, and where their limits begin (or remain).
75 minutes in the shared area. Have lunch, meet the six country teams and explore the posters.
Find the workshop you registered. Event staff will help you find it.
Main hall: Teaching virtual robotics in schools and in universities
Joint hosts: José María Cañas, JdeRobot; Alvaro Quintana Camacho
JdeRobot will present real world experiences on (a) teaching Robotics and Computational Thinking in K-12 education to real school students, and (b) teaching Robotics in Higher Education with real university engineering students. Both platforms include gamification elements to increase student engagement. An AI-based intelligent tutor is being integrated in both. The platform for kids, named Kibotics.org, supports both Scratch visual language and Python. The platform for engineering, named Unibotics.org, supports both C++ and Python programming.
Takeaway: experience with a working example of teaching Robotics following hands-on learning with physical and simulated robots and zero-installation web platforms.
Room A: Find out what happened?
Joint hosts: Kristjan Kask, Tallinn University, with MatheArena
Play Kristjan’s investigative interviewing game in small groups. Choose your questions, compare the information you obtain and discuss how questioning affects the account you hear. Kristjan demonstrates the research behind the game; the partner shares its experience of using or developing the training application.
Takeaway: a played scenario and ideas for applying research-based games to professional training.
Room B: From mentoring to a better learning tool
Joint hosts: Zsolt Lavicza and Eva Ulbrich, Johannes Kepler University Linz, with [company they mentored + representative].
Try a concrete tool or feature from their mentoring collaboration. The company introduces its original development question; Zsolt and Eva show what they contributed. Participants test a learning task and give feedback, then both sides explain what changed and what they learned.
Takeaway: first-hand experience of the tool and an example of research informing product development.
Room C: Would a learner get stuck here?
Joint hosts: Slavko Rakić, University of Novi Sad, with Eva-Maria Infanger, MatheArena.
Test an agreed MatheArena learning task in pairs, taking turns as user and observer. Slavko demonstrates the Usability Platform Test and the research contribution. MatheArena shows the product, explains its experience of the collaboration and discusses which findings are useful for further development.
Takeaway: a short usability test record and a method to apply to another learning tool.
Coffee and free networking. Authors are at their posters in two shifts.
Results and future contacts and welcome to the evening gathering.
Food and informal conversation. Joint gathering with EdTech Estonia.